This semester I have been set the task of creating a diorama for a realistic game environment based on the construction industry. The main part of the diorama should be a JCB construction vehicle which must have all photo references for textures or design gathered by myself. I will marked throughout the module at certain milestones and at the end will put the diorama into UDK and produce two final renders of it. I will then have to place all the files on a CD for hand in.
I have a poly limit of 6000 triangles for the vehicle and 1000 for the rest of the diorama though it should be optimized regardless. No textures are to be bigger than 1024x1024. I have to create collision for the diorama for the model in UDK and also create a shader network. The scene must be scaled correctly which can be checked against the 6 foot UDK soldier we have been provided with.
At the moment I think that I will be fine with this project for the most part but I am a little worried about sourcing all my own textures as I don't really know where I will find a JCB for photographing. Apart from that worry I don't feel too worried about the modelling of it and think that it will be an interesting project to do.
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