Saturday, 29 March 2014

Diorama render and updates

So this is my render of my textured diorama (note, not the final one). I'm happy with how it turned out, I'm hopeful that it will look really nice in UDK. Since my last post I added a construction sign and made the fences dips be shown through the use of a normal map and AO instead of geometry as it didn't really need to be made 3D and it took up unnecessary tris. As for the making of the textures themselves, the sign was very easy since there was a construction site with some on the way to university from my flat conveniently. Using photos it was made quickly. The claw was okay but I'm not that happy with it, I think it could use with some more time on it which I may do tomorrow. The fence is fine and I'm happy with how the floor texture came out as my photos of dirt weren't perfect and I thought I would have to do it tomorrow with some new photos but my current ones were enough apparently. I also had a major issue with my hard drive requiring me to remake my decal map and sort out some errors on my digger textures which was very annoying and mostly my fault sadly. But nevertheless, I will be moving this into UDK in the coming weeks and getting some beauty renders of it which will be posted here then.


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