Saturday, 1 March 2014

Post marking changes

I had my low poly model marked this week. I was pretty happy with the score though I made some silly mistakes which I feel I should have noticed but that will come with experience I'm sure. My first mistake which I changed was Ngons on my diggers base. This was a mistake I made on the day when I added a single bevel segment to it and didn't fix it which was annoying. I changed the shape of a few parts on the arms to be more accurate to my reference but didn't actually make any big changes there. The last thing I changed was how I am doing my tracks. My lecturer mentioned about how they would use an animated texture on some parts of the tracks and this prompted me to look closer at the actual tracks and I found a few issues which needed fixing. I made the tracks themselves thinner and made the chain (that would have an animated texture) on the inside of it using a plane. I added an edge loop at the top middle of the track to get the shape closer to the reference. And then finally the cylinder in the end had gaps around it before which I have fixed using 2 planes. 




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