Wednesday, 19 March 2014

Finished Normal map

Today I finished my normal map for the digger. For the most part it proved simple with only a few errors. Whilst the map looks very empty, this is because I have only been doing a few select areas that I feel need the extra attention and detail. My normals were done in two ways, baking detail to a plane and then having the low and high poly model overlayed. I used the plane method for the majority as I felt more confident with it but the back section was done with a high poly model over the low poly model. Whilst basic, I'm happy with the work.  




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