Today I finished off the last of my work for this module. The main things I accomplished today were light mapping my digger, creating a new scene with different lighting and then rendering the scene whilst organising the last of my files for my CD hand in.
The light map for the digger caused me a lot of trouble. I originally tried to automatic map my digger and simply give each piece some padding. Whilst in theory it's not a bad idea, it went horribly. There were a lot of artefacts and the whole thing had black seams everywhere. I was shown today a quick and usually effective method of light mapping it by using the layout option in Maya's texture editor. This shrank them down but kept them in resolution to each other, giving them equal space and padding all over. This worked really well and saved me a lot of hassle.
The broken lightmap
The working lightmap
I then made my last scene. It was pretty similar to my previous attempt but with different lighting and slightly different angles. As for the final renders I'm really happy with how they came out. If I had to redo the assignment I would change a few things. I would spend less time modelling and UV'ing and get the texture work going a lot earlier. I would also research more about light maps, since it's not been a strong point here. But overall, I'm very happy with my performance and look forward to future 3D work.
Final Render #1
Final Render #2